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Path Of Exile Royale Mode Seems To Have Rather Seduced Internally

On April 1st, the Grinding Gear Games studio announced the Path of Exile: Royale ... mode and was deploying a temporary playable version. The studio reviews its development (in one day) and its success - to the point of considering a more sustainable version.

On the first of April and as a fish, like many other developers, the studio Grinding Gear Games announced Path of Exile: Royale, presented as a game mode adapted Path of Exile but bringing together a hundred players in an instance that aims to confront the last survivor. Grinding Gear Games pushed the joke a little further than many other developers, since the New Zealand studio was offering a really playable version of the famous game mode.

And if the April fool has made its effect (according to the studio, many players have found the joke fun but have fun playing), the developer returns today on how this Path of Exile: Royale has was conceived, in a kind of post-mortem.


We note that the game mode was considered relatively simple to design and so it was designed by the studio employees who wanted to voluntarily invest, but not to impact the exploitation of the classic version of PoE, the studio had limited the time allotted to the Royale mode to a single day's work for each employee involved - even though the studio has an "extensive" view of the work day and one of the developers obviously has a tad exceeded his quota (especially to optimize the game mode and add a specific spectator mode). But from the first playable versions, the Royale mode seems to have rather seduced internally.

And in anticipation of the launch, the studio also had to adapt the capacity of its servers, oversized for the occasion, in order to accommodate the hundreds of players planned for each instance (instead of the 32 players per zone in normal times) , at the same time to avoid that the joke turns to the fiasco and to have to mobilize the development team during the weekend of Easter.

Finally, the Path of Exile: Royale mode was launched on April 1, remained playable for 31 hours during which 27,989 games were played. A "huge success" according to the studio, both in terms of play and reactions from the players.

And not surprisingly, these same players are clamoring today for the return of Path of Exile: Royale, parallel to the classic version of the HnS. "Indisputably", the developer intends to propose this mode of play in the future, but still wonders about the form it could take: should it be launched only punctually in the context of particular events or on the contrary of more sustainable and autonomous way? The question is not yet decided, but given the success of PoE: Royale, Grinding Gear Games already provides "many improvements in balancing", especially to prevent some powerful skills are too used.

The studio is curious to know the opinion of the players and interested parties can share their opinion on the issue, here on the official forums. Do you want to make PoE trade currency quicker for your game account? If you do, you can visit U4GM to have more guides and methods about this. Also, U4GM is the professional PoE services sales store, you are free to purchase from u4gm if you need. We believe that you can receive the best service!